Funny thing: on the one hand, collectible card games were really needed by anyone before Hearthstone. On the other-why are some other kKI needed if it has already appeared Hearthstone? Blizzard managed to simplify and hone the gaming mechanics to such an extent that it became clear and attracted those users who could never get hooked on Magic: The Gathering.
But on the forums you can still hear a quiet rumble: they say, Hearthstone too primitive and does not have any tactical depth, depends on the accidents. The thought, of course, is seditious, but what if there can be “scribes” better? Or at least more complicated and saturated? In search of such a representative you will certainly stumble upon Infinity Wars.
Go a horse, a horse!
You need to understand that collectible card games are at least a genre. And therefore do not regard in advance each new project as “another clone MTG or HS". Everywhere there are two player fighting against each other. Both have on the table has its own deck of cards, every copy in which is later obtained, with blood, risk or criminally punishable act. Cards always have an attack indicators and the number of lives. They are always distinguished by some modifiers and are divided by the degree of value: ordinary, rare, unique. In this sense, it is difficult to get confused.
Interesting begins further when it reaches specific rules and mechanic. This is precisely the side that, in a common opinion, is not enough for the game from Blizzard.
At the first glance at Infinity Wars everything does not seem so simple. The playing field here has a multilayer structure and is divided into sectors. For example, on each side there is a “attack zone” and “defense zone”: you have to separately allocate cards that beat or just take a blow to themselves. At each move, you need to predict the enemy’s actions and, before rushing into the battle, calculate how much defensive power may be needed. They threw everything into defense, but the enemy did not attack? The fighters bred to “defense” will simply miss the action – and this is most likely a real disaster.
The battlefield and a hidden hand shares the "support zone". And on the left there is a area of reserves that allow you to urgently withdraw one of several characters. By the way, the thing is not limited to the characters alone: there are spells, and heroes with unique abilities, artifacts, and even “locations” that give large -scale passive bonuses. The player, in addition to the number of lives, has a moral indicator, and in the right corner there is a badge that allows you to spend the actions of action on manipulations with the deck: to pull out an extra map out of turn, shuffle your hand and the like.
It is useless to list specific details as part Ninewin Casino login of the review: an abundance of possibilities scare away in vain. In fact, after the hour of the game, the rules do not raise any questions. But the tactical depth and diversity do not disappear anywhere. The ability to harsh maps between several zones and work more actively with a deck is a much greater space for maneuver and impudent solutions.
The only thing that causes some discomfort is an excessive amount of mathematics. About a dozen cards are stably in the work, the hand rarely ends, and the number of lives holds about a hundred: it is a matter of habit, but the first couple of days the calculator at hand is worthless. This, however, works for dynamics: each move requires a lot of manipulations and taps. There is almost no reason to miss a move.
In addition, players act outside the priority, at the same time. The familiar moment of languid expectation disappears, annoying in Hearthstone, But the balance does not collapse at the same time – the stepped playing field leaves the time to accept the counterme.
I would only have a lady
Of course, it is impossible to understand and realize all the rules at once. Therefore, in Infinity Wars A training mode is provided, consisting of small missions, implying only one right solution and involve different elements of the game.
The menu with a separate button has an “Academy”, representing the same training, but at a higher level. The work there for a couple of hours is maximum, but the potential of such puzzles is very good for extensions and additions in the future: modeled situations are much more interesting than game. Leave you with one life and five cards against the enemy’s built defense – think that the situation is not hopeless!
Moreover, the game from the very beginning offers to break through to almost a dozen plot campaigns within the framework. All available cards are conditionally belonging to different races, and each of them has its own set of missions-with what kind of dialogues, a simple history. In the rest of the world, the game has launched a long time and already has a huge amount of content. And now Infinity Wars officially translated into Russian.
The campaigns should be carried out not only for pleasure and practice, but also for the sake of valuable awards: the system of incentives and prizes went much further than daily tasks and set of levels. It is understandable – there are a lot of cards, and therefore they need to be assembled more actively than usual.
And this is not quite good: the threshold of entry for battles with other people becomes impregnable. The Matchmaching system is weakly differentiated by players, and therefore to run into an enemy with a much more serious deck easier. The “non -butter” wimp is saved by the DRAFT mode, which allows you to gain a deck based on the proposed options immediately before the battle. But the alternative is dubious-I still want to approach the issue more thoroughly.
Of course, the problem is solved by the hated by all "Donat". There are two currencies: one is virtual, which allows you to buy "boosters";the other is real, allowing you to buy "boosters" faster. And in addition there are also decorations. Excuses like “you just save time” is not here: buying deck is really more convenient. That’s just, unlike the vast majority of analogues, Infinity Wars allows you to trade cards with other players.
In a separate global chat, fuss is constantly: legendary and rare cards fly from the owner to the owner, in a sense, solving the problem "I do not fall a map of the silver dragon".
Additional content (for example, a set dedicated to Star Trek) promises to appear stably, but the source material also pleases the proper degree of study. The fractions, albeit not always original, but are very different from a friend both ideologically and gameplay and stylistically.
Here we touch on another most important side of the project – the visual part. Each "shirt" is animated, the majority looks completely luxurious. The battlefield also does not disappoint: the three-dimensional space is unique for each race and can be modified when the special maps are activated. Structurally nothing changes, but the picture becomes much more saturated. Of course, there is not so much attention to the little things and microscopic nuances, which is characteristic Blizzard. The game client is bad, and the interface leaves much more. But when you choose a campaign not from the list of elements, but against the background of a spinning three-dimensional planet, it is worth something.
Obviously, that Infinity Wars In popularity, it will never shut up the belt Hearthstone. It is clear that the issues of the ideal balance are a philosophical topic, and there will always be people who claim that it is beautiful or that it is not completely. There are problems with Matchmaching and there is no gloss. But the project is definitely interesting to the abundance of content in addition to the standard PVP;amazing animated images on maps;complexity and complexity, on the head ahead of the "simplification" from Blizzard;a pleasant variety of races;The main thing is an honest approach to the card game, with the ability to exchange a map of the fiery giant for three dragons.
Pros: visual series;complexity of the rules;the presence of plot campaigns;developed system of remuneration;The ability to exchange cards.
Cons: The entry threshold is high;bad balance in PVP;"Grind".
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