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Balatro: poker rock for several hours

Good idea that lacks normal balance.

To begin with, obviously, you have to get acquainted with the poker rules, although these rules are well explained in the game. Additional Balatro rules are added over this. The bottom line is simple: you need to score a certain number of points per round. Power combinations are ranked, as in the usual poker – from pair to flash piano. The more powerful the combinations, the more points. Well, almost. Modifiers are still superimposed on the cards.

Get your point

The game consists of rounds. For the round, we must collect a poker combination several times. Each card gives a certain number of points. They are summarized, then the multiplier is superimposed, and the total value is added to the points of the round. The game has all sorts of modifiers of both glasses and multipliers. In fact, the task is to maximize the final change.

Modifiers

Cards can wash modified. And here the variety is huge. There are those that increase the multiplier. There are those that give a bonus card or gold if they remain in the hand until the end of the battle. They can be made stone or glass, can be improved so that they will be any suit. Between the rounds of the card you can change, including, and improve/transform. You can literally collect a deck from a pile of aunts of one suit.

On top of the table there https://gamblingdata.net/casinos/mega-casino/ are maps of jockers that add more effects. Some just increase the multiplier, some give additional. The multiplier on cards with faces (king, lady, jack), some give bonus glasses for each card in the deck.

The order of the Joker is important. Combine/rearrange to get the maximum effect.

Between rounds you can buy various items in the store: vouchers, packs, jockers. Vouchers give various effects: how many times can you play for the round, the caps are increased, the cost of objects in the store is reduced, etc. D. Jokers of various bonuses during the game give. Packs allow you to get cards, modify the deck and bonuses from combinations. And it is very important to improve combinations certain, all the lack of money and time for all.

I most often play through improving flash. There is also a jocker that allows you to collect flash from only 4 cards.

With the improvement of combinations there is a nuance: not always the best poker cobmination gives more points. For example, a flash pumped at 10 levels will give more points than a street flash.

There are also expense cards that can be used both directly in the store and during the game.

Well, then experiments, modifiers and so on. The wounds themselves take from several to tens of minutes. I usually play the first few rounds, if I do not get a useful joker, then again. Allows you to quickly discourage the most successful wounds, instead of giving up in the 20th minute.

The game of norms would look at the mobile phones as a session for 1-2 sunset in the subway, no more. I don’t understand why it is compared with Slay the Spire. If you like Buzumi and repetition of the same one and the same one, then forward, enjoy experiments. Personally, I was bored with the game for 3 hours .

I then tried to play more, to understand if there is some kind of depth there. As a result, only grind for grind. To open all the levels of difficulty for all Dec and open all Chelengi, you need to spend tens of hours on the same type of wounds.

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