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Oldskoye survival. Aldro

We explore randomly generated worlds, fight, craft, build. A relatively complex game. Early access.

The game is declared for the Windows platform.

We create a hero who is planted in a winter location. And, in fact, we proceed to the study.

There is no plot, but there are training tasks. They are not complex, such as the reinforcement of the pick, ax, collect five wood and so on. Perform the tutorial missions, they give out a good reward in the form of experience. The first few levels should be scored as soon as possible.

Very rarely, but on time, tips appear, what exactly should be done and how.

The world is divided into an infinite number of randomly generated islands, which are connected by portals.

If you find special items – cards, it will open new biomes that we can get into during travel. Possible types of locations at the moment five pieces, they open sequentially, one after another.

Our hero begins with a piece of stone in the inventory, which allows you to collect resources a little better than it could be done with hands.

The strength of the tools is reduced when working is rapidly, so you will constantly have to crash new.

The hero, of course, can finish some tree with his hands, but it will turn out longer and, moreover, hunger will increase much faster, and this leads to the most sad consequences.

If the character damps, then you have to start with a starting stone tool. All tolerated gear and inventory will be irrevocably lost, but pumping levels will remain. The gear can be assembled from your corpse only if the hero perishes at the base.

There are many types of resources in stock. We collect pieces of wood, ore, all sorts of berries, something falls from the dead animals and opponents. In general – a decent variety turns out.

There is a simple and complex craft. Primitive picks, axes are made on the go, these are ordinary consumables.

You can create advanced resources, tools, weapons, layouts and settlement buildings.

Advanced craft is conducted at the relevant stationary objects: kitchen, stake, forge, and so on.

Here you have to spend some resources https://gamesnotongamstop.co.uk/ to obtain others. Suppose to fry the meat, you need to throw the thrush and the meat itself in the bonfire, wait for the time while cooking. It also works on other workbenching.

If you need something more serious than a stone picking, then we must move on to the construction bases, which is not so simple.

First of all, to create a hub, craft the flag of the settlement and put it in the favorite biom. When this is done, we will be able to return here at random air balloons appearing in locations. The option of returning to the same place unequivocally suggests that it is here that it is necessary to equip stationary useful objects.

At the base you can build a house or engage in gardening.

The base can be forced to produce. For example, you will want to get metal ingots – for this you need a forge. The forge is Dofiga and more resources, which means that, just put it every time on the new island (where we do not return, in the general case) will be a long and waybill, if at all in general.

Hab has obvious advantages that have already called, but serious difficulties come with them.

At the same moment when the flag of the settlement is installed, the timer begins to count on it. He shows time before invasion to the base of monsters. And this attack is stunningly powerful, at least for a beginner – for sure. Enemies are just hordes and they all seek to defeat the hero.

Opponents during the invasion do not demolish buildings, but the character will strain to the fullest. In addition, if the attack does not come out, then all the not killed enemies that are not killed will remain to wait for us, they will have to win them anyway.

To be eager to be in the local worlds with anyone and there is something for.

The most harmless opponents are peaceful animals. They will have to hunt for mandatory, in order to extract important ingredients for craft.

There are non -aggressive mobs that protect their territory, but they themselves are not the first to attack. These are, for example, bees that guard their hive.

Of course, there are evil monsters that attack the hero as soon as they see. The farther the biomes, the more such enemies will be.

Separate story – Bosses. These are extremely evil and dangerous opponents. They beat powerfully, fat and will run after the hero throughout the map. If the victory is not close, then it is better to dump them into the portal.

The hero has several opportunities to fight. He knows how to attack in close combat or use for firing a suitable pet.

You can fight with your hands, or, for example, a pick. But it will be more efficient to scrap a weapon.

There are a lot of pets in the game, but they will have to open them. At the start, they give a powerfully enhancing attack of near -fight, but otherwise a useless ghost and a shooting bat.

The survival system is represented by a hunger scale. If you perform a lot of active actions, then hunger grows rapidly.

With satiety falling to zero, the character will lose health points and may die. Given the fact that it is possible to lose all inventory – death is extremely not desirable.

Food around is lying enough to create a decent wearable stock. But the salt is not to oversleep the moment when the hero will starve, you can play and not notice this.

From time to time in the world, you can find NPC that will offer their services. They are quite expensive, so I haven’t used it yet.

Although the toy is in early access, there are a lot of well -working content: randomly generated worlds, creating a base, craft, competitive battles, and so on. In general, this is the case when early access could be released, but they still want to finish something.

+ Simple but pleasant graphics.

+ Great musical and sound accompaniment. The soundtrack in the game evokes the times of the Dandy, besides there are several good melodies.

+ Randomly generated worlds, sufficient for a variety the number of biomes.

+ Many types of resources collected.

+ Simple and comfortable combat system.

+ Survival is good, does not strangle. But also requiring the attention of constant.

What can be both a plus and a minus:

± The game is quite complicated. This is especially manifested on battles with bosses and on the invasions of mobs to the base.

± death can mean a loss of decent progress in the form of dropped clothes and collected resources.

– There is no Russian language text. The required level of English knowledge is medium-native.

– one of the training tasks hung. Commanded to eat food, but did not count the execution.

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